We’re hiring
Digital Sculptor - 32mm Miniatures
Are you a world-class miniature sculptor who truly understands real minis - not just pretty renders? Then we’d like to meet you.
Squidmar Miniatures is expanding. We’re developing board games, miniature ranges, and a number of ambitious projects we can’t talk about publicly yet - and we’re looking for the right sculptor to help define how our worlds look and feel.
Not just someone who can push polygons… But someone who thinks about silhouette, paintability, production, storytelling, and the hobbyist’s experience at the painting desk. Someone who understands that a miniature only becomes real when it’s in someone’s hand.
You’ll be creating original characters, creatures, and factions for our games and miniature lines, working closely with painters, concept artists, and production to take ideas from sketch to final cast. Some projects will be highly expressive hero models. Others will be streamlined and gameplay-focused. In every case, quality and taste come first.
This role is for someone who truly loves the craft - and sees every sculpt as an object people will live with for years, whether on a shelf or a battlefield.
Role description
As a digital sculptor, you will:
Sculpt 32mm miniatures for games, display, and production
Work closely with concept art, painters, and manufacturers
Prepare sculpts for real-world production, not just renders
Iterate based on feedback and test prints
Help develop Squidmar’s sculpting language and quality bar
Manage projects and your own time
This is a production-minded role that requires management skills. A beautiful sculpt that can’t be manufactured or painted well is not finished.
We’re looking for someone who:
Has experience sculpting 32mm miniatures specifically (not just general 3D).
Experience with large-scale or display miniatures is considered a strong plus.
Understands scale, anatomy, printability, paintability and casting constraints
Can take feedback without ego
Thinks in forms, volumes, and surfaces - not just details
Cares about how a miniature feels to paint, not only how it looks on screen
Have produced miniatures for plastic injection molding previously
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Important Notes (Please Read)
All roles require being based in Umeå, Sweden, or a clear plan to relocate.
We are not hiring fast. We are hiring right.
We may not be able to reply to every applicant.
Portfolios, real work, and proof of doing matter more than CVs or titles.
If you feel like this describes you exactly - we’d love to hear from you.
If you’re unsure but excited - you might still be our unicorn.
Compensation depends on experience and ability to execute required tasks.
How to Apply
We don’t hire based on hype, titles, or polished buzzwords.
We hire based on who you are, how you think, and what you’ve actually done.
To apply, please send all of the following:
Digital PDF Resume
A short, clear PDF.
Show us what you’ve worked on, what you’ve owned, and what you’ve learned.
Links to portfolios, videos, or shipped projects are strongly encouraged.
3-Minute Introduction Video
This matters more than your CV.
In max 3 minutes, tell us:
Who you are
Why you want to work at Squidmar Miniatures
Why this role fits you specifically
What your experience is
This does not need to be overproduced.
A simple, honest video is better than a polished one. Upload to Youtube and share the Youtube link with us.
3–5 References
People we can actually talk to.
These should be:
Previous managers, collaborators, or clients
People who have seen you work under real conditions
Not friends or family
Include:
Name
Role
Company
Relationship to you
Email or phone number
Send your application to jobs@squidmar.com